Salabus, a salamander-succubus creature formed from fusion and curiosity. The main goal of this piece was to present and explore dense line quality and quantity, while still following mesh curvature in hard and soft materials, as well as really pushing the bar on what i think is achievable in terms of how dense the line work can be. This was really good test on playing with negative space and allowing the textures to read while also maintaining readability in dense areas without it being too overbearing. Enjoy :3